
Vehicle part: a vehicle part is what you can select using the Ctrl+E menu in-game. This thus refers to one jbeam file defined inside a vehicle folder. But I can also use this term instead in some circumstances. Vehicle file: most of the time I will probably talk about. Thus I could refer to a vehicle either with its name (like Civetta Bolide) or via its folder name (super in this case). But in here it will also eventually relate to the root folder of the vehicle such as super or pickup in the previous examples. Vehicle: when I talk about a vehicle of course you can take it as the Civetta Bolide or the Gavril D-15. NOTE: this page is still under developmentįirst here is a list of different terms I will use on this page so that you know what I mean when I use them. If there is anything you didn't understand completely or if you would like to suggest new features or tutorials please do not hesitate to post them on the official forum thread. As a complement you will also find tutorial videos on my YouTube channel. This page is dedicated to the BeamNG.drive Real-Time Vehicle Editor and is intended to summarize all the features the tool provides and how describes how to use them. 6.6.1 Movement & view related shortcuts. 6.1 Basic functionalities and quick overview. 5.2 Live data link between the editor and the game or Real-Time Editing. 3.4.4.5 Define properties for a single element:. 3.4.4.4 Define properties for multiple elements at once:. 3.4 Vehicle (jbeam) files and vehicle parts management. 3.2.2 Application header - Top-left section. 3.2.1 Application header - Top-right section.
Vehicles have realistic parts that can be deformed or broken.įor a list of upcoming vehicles, click here.
Vehicles are objects in BeamNG.drive that can be controlled by the player.